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Igor Beliy
Igor Beliy
Senior 3D Artist/Tech Artist
https://t.me/houdinifix, Cyprus

Summary

https://boosty.to/3dxanter

Good know 3Ds Max, Houdini, Cinema 4D, ZBrush, Photoshop, Substance Painter, Substance Designer, Marvelous Designer, World Machine.

Setting up and exporting to the game engine (UE, Unity).

Mail: xanterigor@gmail.com

Skills

3D Modeling3D VisualizationEnvironment ModelingLow-poly ModelingUV MappingVisual EffectsGame DesignGame DevelopmentHigh-poly ModelingPBR Texturingga

Software proficiency

3ds Max
3ds Max
Cinema 4D
Cinema 4D
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
V-Ray
V-Ray
CRYENGINE
CRYENGINE
Phoenix FD
Phoenix FD
Corona Renderer
Corona Renderer

Reel

Productions

    • Video Game
      Drone Zone
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Euphoria Machine

Experience

  • 3D Environment Artist at Digital Forms
    Saint-Petersburg
    February 2019 - November 2019

    Modeling and texturing environment objects for WarThunder

  • 3D Environment Artist/Level Designer/Level Artist at Euphoria Machine
    Saint petersburg, RU
    January 2020 - March 2022

    Design, location blocking, creating locations, modeling environment objects/ props, lighting settings, creating shaders/editing existing ones, creating effects and animations.

    Working with assets from the marketplace.

  • 3D Environment Artist at GSC Game World
    RU
    April 2022 - February 2023

    Modeling of environment objects, texturing and customization in Unreal Engine.

  • 3D Environment Artist at GFA Games
    Moscow
    November 2017 - January 2018

    Modeling of objects of environment and technology from photo references. Texturing and tuning for export to the engine.

  • 3D Artist at Independent team
    St. Petersburg, Russia
    May 2016 - December 2016

    We are developing a game based on the movie "Stalker", directed by Andrei Tarkovsky.

    In this team, my duties include:

    1. From photo-references, modeling and texturing of all key objects of location and objects of filling.

    2. Setting up and exporting to the game engine.