Good know 3Ds Max, Houdini, Cinema 4D, ZBrush, Photoshop, Substance Painter, Substance Designer, Marvelous Designer, World Machine.
Setting up and exporting to the game engine (UE, Unity).
Mail: xanterigor@gmail.com
Modeling and texturing environment objects for WarThunder
Design, location blocking, creating locations, modeling environment objects/ props, lighting settings, creating shaders/editing existing ones, creating effects and animations.
Working with assets from the marketplace.
Modeling of environment objects, texturing and customization in Unreal Engine.
Modeling of objects of environment and technology from photo references. Texturing and tuning for export to the engine.
We are developing a game based on the movie "Stalker", directed by Andrei Tarkovsky.
In this team, my duties include:
1. From photo-references, modeling and texturing of all key objects of location and objects of filling.
2. Setting up and exporting to the game engine.